ACE3/addons/captives
Salluci be8a50c8a9
Captives - Add caller to captiveStatusChanged event (#8360)
* Add caller to ace_captiveStatusChanged event

* missing bracket

* Spaces, default value for _caller in setHandcuffed

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use default value in SetSurrendered

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* update function example in doRemoveHandcuffs

* fix undefined variable

a lesson in not copy-pasting code

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* ditto last commit

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-03 14:38:49 -05:00
..
functions Captives - Add caller to captiveStatusChanged event (#8360) 2021-09-03 14:38:49 -05:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Add / Fix missing author entries (#5763) 2017-11-13 16:54:34 -06:00
config.cpp More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Turkish Language Update (#7909) 2020-10-04 10:57:46 -05:00
XEH_postInit.sqf More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Cleanup some functions headers and macro using (#6866) 2019-03-20 15:18:43 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie