ACE3/addons/explosives
Glowbal dbe70a7094 Merge pull request #3761 from acemod/cleanupExplosiveSync
Fix explosive sync on dedicated server
2016-05-07 22:46:35 +02:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
ACE_Triggers.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
CfgAmmo.hpp Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro. 2016-02-28 15:18:15 +01:00
CfgEventHandlers.hpp Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
CfgMagazines.hpp Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
CfgModule.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgVehicles.hpp Cleanup scopeCurator 2016-04-21 15:07:13 -05:00
CfgWeapons.hpp Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
config.cpp Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
ExplosivesUI.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
GUI_VirtualAmmo.hpp Working Demo 2015-07-14 00:24:55 -05:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml CZ Translate - Update 2016-04-30 00:57:24 +02:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Fix explosive sync on dedi 2016-05-05 14:36:56 -05:00
XEH_preInit.sqf Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
XEH_PREP.hpp Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.