ACE3/docs/wiki/feature/explosives.md
Phyma 48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00

1.3 KiB

layout title description group category parent mod version
wiki Explosives Adds numerous improvements to using and handling explosives. feature interaction wiki ace
major minor patch
3 0 0

1. Overview

1.1 Advanced explosives placement

Enables more precise placement of explosives.

1.2 Numerous trigger types

Offers different trigger types, like clackers and dead man switches.

1.3 Attach explosives to vehicles

Enables attaching explosives to vehicles.

2. Usage

2.1 Placing explosives

  • Use self interaction Ctrl+⊞ Win (ACE3 default key bind Self Interaction Key).
  • Select Explosives.
  • Choose your explosive type and follow the instructions on the screen.

2.2 Arming and detonating explosives

  • Interact with the explosive ⊞ Win (ACE3 default key bind Interact Key).
  • Choose the arming method.
  • For clackers use Self Interaction ExplosivesDetonate and choose the corresponding Firing Device.

2.3 Defusing explosives

  • A Defusal Kit is required.
  • Interact with the explosive ⊞ Win.
  • Select Disarm.
  • You are safe to pick it up after the action has completed.

Tip: To increase the success rate when defusing, make sure you crawl up to the IED.

3. Dependencies

{% include dependencies_list.md component="explosives" %}