ACE3/docs/wiki/feature/explosives.md
Phyma 48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00

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Markdown

---
layout: wiki
title: Explosives
description: Adds numerous improvements to using and handling explosives.
group: feature
category: interaction
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Advanced explosives placement
Enables more precise placement of explosives.
### 1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
### 1.3 Attach explosives to vehicles
Enables attaching explosives to vehicles.
## 2. Usage
### 2.1 Placing explosives
- Use self interaction <kbd>Ctrl</kbd>+<kbd>&nbsp;Win</kbd> (ACE3 default key bind `Self Interaction Key`).
- Select `Explosives`.
- Choose your explosive type and follow the instructions on the screen.
### 2.2 Arming and detonating explosives
- Interact with the explosive <kbd>&nbsp;Win</kbd> (ACE3 default key bind `Interact Key`).
- Choose the arming method.
- For clackers use Self Interaction `Explosives` &rarr; `Detonate` and choose the corresponding Firing Device.
### 2.3 Defusing explosives
- A `Defusal Kit` is required.
- Interact with the explosive <kbd>&nbsp;Win</kbd>.
- Select `Disarm`.
- You are safe to pick it up after the action has completed.
**Tip:** To increase the success rate when defusing, make sure you crawl up to the IED.
## 3. Dependencies
{% include dependencies_list.md component="explosives" %}