Files
ACE3/addons/explosives
Garth L-H de Wet c020128f0e Made explosives use children action points rather than the listbox at all points.
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.

Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
..
2015-03-23 20:02:35 +01:00
2015-01-12 13:42:02 +02:00
2015-01-12 11:48:26 +02:00
2015-01-15 16:13:12 -03:00
2015-03-24 19:40:48 +01:00
2015-02-04 02:15:31 +02:00
2015-01-26 13:42:07 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.