..
fnc_addCellphoneIED.sqf
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
fnc_addClacker.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_addExplosiveActions.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_addToSpeedDial.sqf
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
fnc_canDefuse.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_canDetonate.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_defuseExplosive.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_detonateExplosive.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_dialingPhone.sqf
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
fnc_dialPhone.sqf
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
fnc_getDetonators.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_getPlacedExplosives.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_getSpeedDialExplosive.sqf
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
fnc_handleScrollWheel.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_hasExplosives.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_hasPlacedExplosives.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_module.sqf
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-03 17:48:24 -03:00
fnc_onLanded.sqf
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
fnc_openDetonateUI.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_openTimerSetUI.sqf
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
fnc_openTransmitterUI.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_openTriggerSelectionUI.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_place_Approve.sqf
Fixed small errors caused by working blind.
2015-03-31 19:26:38 +02:00
fnc_place_Cancel.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_placeExplosive.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_removeFromSpeedDial.sqf
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
fnc_selectTrigger.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_setPosition.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_setSpeedDial.sqf
Fixed various points raised in the PR.
2015-02-19 15:30:01 +02:00
fnc_setupExplosive.sqf
Fixed small errors caused by working blind.
2015-03-31 19:26:38 +02:00
fnc_startDefuse.sqf
Made explosives use children action points rather than the listbox at all points.
2015-03-31 23:20:32 +02:00
fnc_startTimer.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
fnc_triggerType.sqf
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
script_component.hpp
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00