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* -Converted flashlight glow object to chemlight type (emits light without sprite) -Fixed issue where glow object was being deleted without being first detached * Cleanup of temp classes. * Spaces before and after = * Moved effects into Effects.hpp. |
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.. | ||
fnc_blueForceTrackingModule.sqf | ||
fnc_blueForceTrackingUpdate.sqf | ||
fnc_compileFlashlightMenu.sqf | ||
fnc_determineMapLight.sqf | ||
fnc_determineZoom.sqf | ||
fnc_flashlightGlow.sqf | ||
fnc_getUnitFlashlights.sqf | ||
fnc_moduleMap.sqf | ||
fnc_onDrawMap.sqf | ||
fnc_simulateMapLight.sqf | ||
fnc_switchFlashlight.sqf | ||
fnc_updateMapEffects.sqf | ||
script_component.hpp |