ACE3/addons/frag
2024-01-08 16:05:46 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Clarified variable names 2024-01-08 15:38:26 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgAmmo.hpp Fixed configname conflict after merging spall & frag cfgAmmos 2024-01-08 16:05:46 -06:00
CfgAmmoReflections.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
initSettings.inc.sqf Initial commit: 2024-01-08 15:22:52 -06:00
initSettingsDebug.inc.sqf Initial commit: 2024-01-08 15:22:52 -06:00
README.md expanded TODOs 2024-01-08 15:33:45 -06:00
script_component.hpp Initial commit: 2024-01-08 15:22:52 -06:00
stringtable.xml Initial commit or frag & spall rewrite 2024-01-08 15:21:32 -06:00
XEH_postInit.sqf Initial commit: 2024-01-08 15:22:52 -06:00
XEH_preInit.sqf Initial commit: 2024-01-08 15:22:52 -06:00
XEH_PREP.hpp Initial commit: 2024-01-08 15:22:52 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Explosive fragmentation, round spalling, and explosive reflection

TODO:

  • More extensive MP testing
  • move from FIRED to init EH's
  • rework spalling position finding
  • Look at spalling per material type
  • performance optimization
  • Finish stringtable expansion with additional normal & debug settings
  • cDLC, RHS, CUP compats
  • look at / try to understand explosion reflections