ACE3/addons/ballistics
ulteq 61c044e16b Fixed a typo in the airFriction generator script (#5641)
- Slightly improves the vanilla trajectory of the 'ACE_338_Ball' bullet
2017-10-20 17:33:40 +02:00
..
scripts Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Fixed a typo in the airFriction generator script (#5641) 2017-10-20 17:33:40 +02:00
CfgMagazines.hpp AB : same values for the both 127x108 bullets (#5588) 2017-10-11 14:07:13 -05:00
CfgVehicles.hpp Ballistics - AmmoBox update (Apex magazines) (#4675) 2016-11-16 10:49:48 +01:00
CfgWeapons.hpp Update CfgWeapons.hpp (#4893) 2017-02-28 19:14:01 -06:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00

ace_ballistics

Changes to weapon, magazine and ammunition values.

Maintainers

The people responsible for merging changes to this component or answering potential questions.