.. |
data
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Add Adenosine to replace atropine #1573
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2016-02-07 12:54:23 +01:00 |
functions
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
sounds
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port inject sound
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2015-04-15 22:16:54 +02:00 |
ui
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
$PBOPREFIX$
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Derp
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2015-02-26 07:41:56 +01:00 |
ACE_Medical_Actions.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
ACE_Medical_SelfActions.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
ACE_Medical_Treatments.hpp
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remove medical treaments changes added in dro/master branch
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2018-01-17 04:14:51 -08:00 |
ACE_Settings.hpp
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Use createSimpleObject for medical litter
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2016-08-01 16:20:13 -05:00 |
CfgActions.hpp
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Fix for 'Treat at...' option
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2015-07-06 21:30:49 +02:00 |
CfgEden.hpp
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
CfgEventHandlers.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
CfgFactionClasses.hpp
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
CfgSounds.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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add Hiddenselection camo to bodybag for Retexturing (#4276)
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2016-08-24 12:42:32 -05:00 |
CfgWeapons.hpp
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Merge branch 'master' into useQuotedPathMacros
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2016-05-30 21:14:17 +02:00 |
config.cpp
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Merge branch 'master' into merge-basic-and-advanced
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2016-06-30 11:27:51 +02:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
stringtable.xml
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
XEH_init.sqf
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Remove non functional event driven handleDamage
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2016-02-07 13:18:19 +01:00 |
XEH_postInit.sqf
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
XEH_preInit.sqf
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Revert "Update from acemod master (#1)" (#2)
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2018-01-17 03:36:10 -08:00 |
XEH_PREP.hpp
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Remove unneeded and deprecated functions from medical
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2016-06-13 12:24:28 +02:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_respawn.sqf
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Fix medical events
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2016-06-03 20:57:21 +02:00 |