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Data
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
functions
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Merge branch 'master' into macroSTR
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2015-06-02 22:14:32 +02:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Added $PBOPREFIX$ for explosives.
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2015-01-12 13:42:02 +02:00 |
ACE_Settings.hpp
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Second batch of settings files
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2015-05-14 20:59:25 +02:00 |
ACE_Triggers.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
CfgAmmo.hpp
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Explosives - Fix UBC
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2015-05-17 17:21:31 -05:00 |
CfgEventHandlers.hpp
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Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
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2015-05-28 17:56:45 +02:00 |
CfgMagazines.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
CfgModule.hpp
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Merge branch 'master' into macroSTR
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2015-06-02 22:14:32 +02:00 |
CfgVehicles.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
CfgWeapons.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
config.cpp
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Second batch of settings files
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2015-05-14 20:59:25 +02:00 |
ExplosivesUI.hpp
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
README.md
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Create README.md
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2015-01-26 13:42:07 +01:00 |
script_component.hpp
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Attach the real explosive
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2015-04-28 23:57:11 -05:00 |
stringtable.xml
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Merge branch 'master' into macroSTR
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2015-06-02 22:14:32 +02:00 |
XEH_postInit.sqf
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Merge pull request #1417 from acemod/localDefuseObjects
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2015-05-30 15:46:07 -05:00 |
XEH_preInit.sqf
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Merge pull request #1417 from acemod/localDefuseObjects
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2015-05-30 15:46:07 -05:00 |