ACE3/docs/wiki/framework/refuel-framework.md
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---
layout: wiki
title: Refuel Framework
description: Explains how to set-up refueling of objects with the ACE3 refuel system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 4
patch: 0
---
## 1. Config Values
{% raw %}
```cpp
class CfgVehicles {
class MyFuelTruck {
ace_refuel_fuelCargo = 3000; // Fuel cargo
ace_refuel_hooks[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}}; // Nozzle hooks positions
};
class MyCar {
ace_refuel_fuelCapacity = 100; // Fuel tank volume
};
class MyElectricCar {
ace_refuel_canReceive = 0; // For vehicles which can't be refueled
};
};
```
{% endraw %}
<div class="panel callout">
<h5>Note:</h5>
<p>ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.</p>
</div>
## 2. Functions
### 2.1 Getting the fuel supply
`ace_refuel_fnc_getFuel`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Truck | Object | Required
**R** | Fuel left (in liters) | Number | Return value
#### 2.1.1 Example
`[fuelTruck] call ace_refuel_fnc_getFuel;`
| Arguments | Explanation
---| --------- | -----------
0 | `fuelTruck` | My fuel truck object
### 2.2 Make a jerry can
`ace_refuel_fnc_makeJerryCan`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | My Object | Object | Required
1 | Fuel amount (in liters) | Number | Optional (default: `20`)
**R** | None | None | Return value
#### 2.2.1 Example 1
`[can] call ace_refuel_fnc_makeJerryCan;`
| Arguments | Explanation
---| --------- | -----------
0 | `can` | My jerry can object
The jerry can will have the default 20 liters volume.
#### 2.2.2 Example 2
`[can, 200] call ace_refuel_fnc_makeJerryCan;`
| Arguments | Explanation
---| --------- | -----------
0 | `can` | My jerry can object
1 | `200` | Vehicle class name
The jerry can will now have a volume of 200 liters.
### 2.3 Setting the fuel supply
`ace_refuel_fnc_setFuel`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Truck | Object | Required
1 | Amount (in liters) | Number | Required
**R** | None | None | Return value
#### 2.3.1 Example
`[fuelTruck, 428] call ace_refuel_fnc_setFuel;`
| Arguments | Explanation
---| --------- | -----------
0 | `fuelTruck` | My fuel truck object
1 | `428` | New fuel supply
### 2.4 Make an object into a refuel source
*Added in ACE3 3.11.0*
`ace_refuel_fnc_makeSource`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Source | Object | Required
1 | Amount (in liters) | Number | Optional (default: `0`)
2 | Hooks positions | Array | Optional (default: `[[0,0,0]]`)
**R** | None | None | Return value
#### 2.4.1 Example
`[cursorObject, 100] call ace_refuel_fnc_makeSource`
| Arguments | Explanation
---| --------- | -----------
0 | `cursorObject` | Fuel source object
1 | `100` | Fuel supply