ACE3/addons/grenades
2016-06-20 19:25:58 +02:00
..
functions Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
models Model and Textures 2015-01-14 03:19:25 -06:00
textures Code cleanup of grenades module. 2015-08-13 22:36:58 +02:00
UI Flashbang Icon Name 2015-01-17 12:12:02 -06:00
$PBOPREFIX$ AGM Grenades Base 2015-01-14 01:55:23 -06:00
CfgAmmo.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing 2015-09-26 22:39:12 +02:00
CfgWeapons.hpp Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing 2015-09-26 22:39:12 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
Effects.hpp scripted approach to hand flares, fix #1079 2015-09-01 23:19:49 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf QGVAR and fix gforces, goggles, grenades, hearing, interact_menu 2016-05-25 01:57:41 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_grenades

Introduces different throwing modes for grenades, as well as a flashbang and hand flares.

Maintainers

The people responsible for merging changes to this component or answering potential questions.