..
functions
Fixed weather for inherited CfgWorlds ( #4360 )
2016-09-18 22:00:27 +02:00
UI
Show beaufort dots on wind display -for color Blind
2016-01-07 10:34:31 -06:00
$PBOPREFIX$
weather: initial port of ACE2 features. variables names changed to use macros.
2015-01-20 20:18:40 -03:00
ACE_Settings.hpp
Switch to some already translated CSTRINGs
2015-08-03 15:52:35 -05:00
CfgEventhandlers.hpp
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
CfgVehicles.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgWorlds.hpp
add tanoa wind dir data, add comments
2016-06-12 07:30:38 +02:00
config.cpp
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
init3DEN.sqf
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
README.md
README.md files added to all modules
2015-08-19 04:18:33 +02:00
RscTitles.hpp
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Korean Translation v1.0 ( #4794 )
2017-01-02 17:52:01 -06:00
XEH_postInit.sqf
Switch 2 perm PFEH to everyFrame ( #5140 )
2017-05-10 11:28:26 -05:00
XEH_postServerInit.sqf
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00