ACE3/addons/laserpointer
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
ACE_Settings.hpp Add category for laserpointer and reload settings (#5879) 2017-12-10 14:57:17 -06:00
CfgEventHandlers.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
CfgJointRails.hpp Remove duplicate class declaration from laserpointer (#7218) 2019-10-02 23:28:00 +02:00
CfgVehicles.hpp toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
CfgWeapons.hpp Add IR beam to visible laser mode 2018-03-22 13:24:11 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
stringtable.xml Turkish Language Update (#7446) 2020-01-16 21:14:23 -06:00
XEH_postInit.sqf Remove unit from laser pointer list if laser removed (#5190) 2017-05-31 11:31:10 -05:00
XEH_preInit.sqf Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
XEH_PREP.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.