- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
5.3 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | MicroDAGR | A GPS device and much more ! | feature | wiki |
For an easier time reading don't forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content.
1. Overview
"Military operations rely on the position, navigation and timing (PNT) data that GPS can provide. In combat, the accuracy of PNT data can mean the difference between life and death. Non-military GPS receivers simply aren’t good enough when lives are on the line" (Extracted from the real life manual)
that's where the MicroDAGR comes in, here's a list of it's features (in arma 3) :
- Compass and headings.
- Date and hour synced to the mission.
- Elevation (above or below sea level)
- Current speed.
- GPS with topographic and satellite view.
- Creating, naming, deleting waypoints.
- Friendly identification (BLUFOR tracker need to be on)
- The MicroDAGR is also able to connect to your vector to retrieve data from it.
2. Usage
Please note that the numbers in 2.1 are going to be referred to as 1
2
etc when explaining how to use the MicroDAGR
2.1 Bringing the MicroDAGR
- Self interact Ctrl+⊞ Win.
- Select
Equipment
. - Select
configure MicroDAGR
.
2.2 The MicroDAGR interface
<img src="{{ site.baseurl }}/img/wiki/feature/microdagr1.jpg" width="300" height="394" alt"main menu" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr2.jpg" width="300" height="394" alt"compass view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr3.jpg" width="300" height="394" alt"map view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr4.jpg" width="300" height="394" alt"options menu" />
number | function |
---|---|
1 |
Options menu and hour display. |
2 |
Grid position e is west to east n is south to north. |
3 |
Elevation above sea level in meters. |
4 & 11 |
Compass heading. |
5 & 10 |
Current speed. |
6 |
Date (mission). |
7 |
Main menu button. |
8 |
Compass menu button. |
9 |
Map menu button. |
12 |
Compass |
13 |
Player heading (your eyes). |
14 |
Center the map on your position. |
15 |
Map zoom. |
16 |
Map dezoom |
17 |
Your position. |
18 |
Waypoint creation menu |
19 |
Waypoint editing menu. |
20 |
Connection menu. |
21 |
Settings menu. |
2.3 Waypoints
2.3.1 Adding waypoints
-
There's three ways of adding a waypoint.
-
First way: Using the waypoint creation menu.
-
Find the position you want to mark on the map.
-
Get it's map grid.
-
The grid is composed of 6 digits.
- The first three digits are read west to east. (Top of the map screen).
- The last three are read south to north. (Left side of the map screen).
-
Go to the options menu (Click in
1
area, above the bar). -
Click on
Mark
(18
). -
Enter the grid number.
-
Press OK.
-
Enter the desired name of the waypoint.
-
Press OK.
-
Second way: Using the waypoint menu
-
Find the position you want to mark on the map.
-
Get it's map grid.
-
The grid is composed of 6 digits.
- The first three digits are read west to east. (Top of the map screen).
- The last three are read south to north. (Left side of the map screen).
-
Go to the options menu (Click in
1
area, above the bar). -
CLick on
Waypoints
(19
). -
Click on
Add
. -
Enter the grid number.
-
Press OK.
-
Enter the name of the waypoint.
-
Press OK.
-
Third way: Using the Map menu.
-
Go to the map menu (click on
9
) -
double left click on the position where you want your waypoint.
-
Enter the name of the waypoint.
-
Press OK.
2.3.2 Setting a waypoint
-
Go to the options menu (Click in
1
area, above the bar). -
CLick on
Waypoints
(19
). -
Select the waypoint.
-
Click on
SetWp
. -
Once a waypoint is set:
-
It's heading, elevation and distance are marked on the main menu. (
7
) -
It's heading, direction, grid position and name are marked in the compass menu (
8
) -
A marker appear at the waypoint grid location in the map menu (
9
)
2.3.3 Deleting a waypoint
- Go to the options menu (Click in
1
area, above the bar). - CLick on
Waypoints
(19
). - Select the waypoint.
- Click on
Delete
.
2.4 Switching between mils and degrees
- Go to the options menu (Click in
1
area, above the bar). - Click on
Settings
(21
) - Double left click on the unit next to
Angular unit:
2.5 Switching between topographical and satellite view
- Go to the map menu (
9
) - Click on the map menu button again (
9
)
2.6 Retrieving data from the vector
- For this you obviously need a
vector 21
. - Go to the options menu (Click in
1
area, above the bar). - Click on
Connect to
(20
). - Pull out your
vector 21
. - Press and hold both R and Tab ↹ until the red pointing circle appears.
- Sight the circle on the object and release both keys.
- The data on the main menu now have changed, you can now see the azimuth the range and the elevation of the point you sighted.
- Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted.
Note that the results of the measure you took won't change until you do an other measure.
3. Dependencies
ace_common