ACE3/documentation/feature/microdagr.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

149 lines
5.3 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
layout: wiki
title: MicroDAGR
description: A GPS device and much more !
group: feature
parent: wiki
---
For an easier time reading don't forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content.
## 1. Overview
"Military operations rely on the position,
navigation and timing (PNT) data that GPS
can provide. In combat, the accuracy of
PNT data can mean the difference between
life and death. Non-military GPS receivers
simply arent good enough when lives are
on the line" (Extracted from the real life manual)
that's where the MicroDAGR comes in, here's a list of it's features (in arma 3) :
- Compass and headings.
- Date and hour synced to the mission.
- Elevation (above or below sea level)
- Current speed.
- GPS with topographic and satellite view.
- Creating, naming, deleting waypoints.
- Friendly identification (BLUFOR tracker need to be on)
- The MicroDAGR is also able to connect to your vector to retrieve data from it.
## 2. Usage
Please note that the numbers in 2.1 are going to be referred to as `1` `2` etc when explaining how to use the MicroDAGR
### 2.1 Bringing the MicroDAGR
- Self interact <kbd>Ctrl</kbd>+<kbd>&nbsp;Win</kbd>.
- Select `Equipment`.
- Select `configure MicroDAGR`.
### 2.2 The MicroDAGR interface
<img src="{{ site.baseurl }}/img/wiki/feature/microdagr1.jpg" width="300" height="394" alt"main menu" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr2.jpg" width="300" height="394" alt"compass view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr3.jpg" width="300" height="394" alt"map view" /> <img src="{{ site.baseurl }}/img/wiki/feature/microdagr4.jpg" width="300" height="394" alt"options menu" />
number | function |
------ | ----------------------------------------------------- |
`1` | Options menu and hour display.
`2` | Grid position `e` is west to east `n` is south to north.
`3` | Elevation above sea level in meters.
`4` & `11` | Compass heading.
`5` & `10` | Current speed.
`6` | Date (mission).
`7` | Main menu button.
`8` | Compass menu button.
`9` | Map menu button.
`12` | Compass
`13` | Player heading (your eyes).
`14` | Center the map on your position.
`15` | Map zoom.
`16` | Map dezoom
`17` | Your position.
`18` | Waypoint creation menu
`19` | Waypoint editing menu.
`20` | Connection menu.
`21` | Settings menu.
### 2.3 Waypoints
#### 2.3.1 Adding waypoints
- There's three ways of adding a waypoint.
- First way: Using the waypoint creation menu.
- Find the position you want to mark on the map.
- Get it's map grid.
- The grid is composed of 6 digits.
- The first three digits are read west to east. (Top of the map screen).
- The last three are read south to north. (Left side of the map screen).
- Go to the options menu (Click in `1` area, above the bar).
- Click on `Mark`(`18`).
- Enter the grid number.
- Press OK.
- Enter the desired name of the waypoint.
- Press OK.
- Second way: Using the waypoint menu
- Find the position you want to mark on the map.
- Get it's map grid.
- The grid is composed of 6 digits.
- The first three digits are read west to east. (Top of the map screen).
- The last three are read south to north. (Left side of the map screen).
- Go to the options menu (Click in `1` area, above the bar).
- CLick on `Waypoints` (`19`).
- Click on `Add`.
- Enter the grid number.
- Press OK.
- Enter the name of the waypoint.
- Press OK.
- Third way: Using the Map menu.
- Go to the map menu (click on `9`)
- double left click on the position where you want your waypoint.
- Enter the name of the waypoint.
- Press OK.
#### 2.3.2 Setting a waypoint
- Go to the options menu (Click in `1` area, above the bar).
- CLick on `Waypoints` (`19`).
- Select the waypoint.
- Click on `SetWp`.
- Once a waypoint is set:
- It's heading, elevation and distance are marked on the main menu. (`7`)
- It's heading, direction, grid position and name are marked in the compass menu (`8`)
- A marker appear at the waypoint grid location in the map menu (`9`)
#### 2.3.3 Deleting a waypoint
- Go to the options menu (Click in `1` area, above the bar).
- CLick on `Waypoints` (`19`).
- Select the waypoint.
- Click on `Delete`.
### 2.4 Switching between mils and degrees
- Go to the options menu (Click in `1` area, above the bar).
- Click on `Settings` (`21`)
- Double left click on the unit next to `Angular unit:`
### 2.5 Switching between topographical and satellite view
- Go to the map menu (`9`)
- Click on the map menu button again (`9`)
### 2.6 Retrieving data from the vector
- For this you obviously need a `vector 21`.
- Go to the options menu (Click in `1` area, above the bar).
- Click on `Connect to` (`20`).
- Pull out your `vector 21`.
- Press and hold both <kbd>R</kbd> and <kbd>Tab&nbsp;</kbd> until the red pointing circle appears.
- Sight the circle on the object and release both keys.
- The data on the main menu now have changed, you can now see the azimuth the range and the elevation of the point you sighted.
- Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted.
Note that the results of the measure you took won't change until you do an other measure.
## 3. Dependencies
`ace_common`