ACE3/documentation/feature/respawn.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

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Markdown

---
layout: wiki
title: Respawn
description: Same gear on respawn, FF message, rallypoints
group: feature
parent: wiki
---
## 1. Overview
### 1.1 Respawn with same gear
Requires the Respawn Gear module to be placed. Respawned soldiers now have their loadout when killed.
### 1.2 Friendly Fire messages
Shows friendly fire warnings in system chat if the module is placed. Works even in higher difficulties where kill messages are normally disabled.
### 1.3 Rallypoints
Adds rallypoints to all 3 sides to enable teleportation from base spawn to FOB's. Requires some setup from the mission maker.
## 2. Usage
### 2.1 Using rallypoints
- For this to work pre-emptive preparations need to be made by the mission maker.
- Approach the rallypoint flagpole
- Use the interaction key <kbd>&nbsp;Win</kbd> (ACE3 default key bind `Interaction key`).
- Select teleport to (base / rallypoint).
## 3. Dependencies
`ace_common`