ACE3/addons/viewdistance
Josuan Albin 9f85a53711 Fix error in setupExplosive with CBA 3.8.0 (#6476)
* Fix error in setupExplosive with CBA 3.8.0

getFov has a param check now, this function was passing args to it and causing an error.

* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
..
functions Fix error in setupExplosive with CBA 3.8.0 (#6476) 2018-07-31 17:36:22 -05:00
$PBOPREFIX$ Adjusted PBOPREFIX 2015-05-10 13:28:18 +02:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Merge branch 'master' into dynamicViewDistance 2015-08-22 00:49:57 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update Chinese stringtable content (#5637) 2017-10-18 12:01:29 -05:00
XEH_clientInit.sqf Fixed viewdistance error while controlling UAV (#5308) 2017-09-10 14:42:19 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_viewdistance

Adds various View Distance settings, including Field of View based Object View Distance, and allows limiting maximum view distance that can be set by players.

Maintainers

The people responsible for merging changes to this component or answering potential questions.