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64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
/*
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* Author: commy2
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* Called on unit initialization. Adds earplugs if the unit is equipped with either a really loud primary weapon or a rocket launcher.
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*
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* Arguments:
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* 0: A Soldier <Object>
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*
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* Return Value:
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* None
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*
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* Example:
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* [guy] call ace_hearing_fnc_addEarPlugs
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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TRACE_2("params",_unit,typeOf _unit);
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// only run this after the settings are initialized
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addEarPlugs), _this];
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};
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// Exit if hearing is disabled OR autoAdd is disabled OR soldier has earplugs already in (persistence scenarios)
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if (!GVAR(enableCombatDeafness) || {!GVAR(autoAddEarplugsToUnits)} || {[_unit] call FUNC(hasEarPlugsIn)}) exitWith {};
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// add earplugs if the soldier has a rocket launcher
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if ((secondaryWeapon _unit) != "") exitWith {
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TRACE_1("has launcher - adding",_unit);
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_unit addItem "ACE_EarPlugs";
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};
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// otherwise add earplugs if the soldier has a big rifle
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if ((primaryWeapon _unit) == "") exitWith {};
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(primaryWeaponMagazine _unit) params [["_magazine", ""]];
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if (_magazine == "") exitWith {};
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private _initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
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private _count = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count");
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
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_caliber = call {
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if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
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if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
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if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
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if (_caliber <= 0) then { 6.5 } else { _caliber };
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};
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private _loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
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//If unit has a machine gun boost effective loudness 50%
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if (_count >= 50) then {_loudness = _loudness * 1.5};
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TRACE_2("primaryWeapon",_unit,_loudness);
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if (_loudness > 0.2) then {
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TRACE_1("loud gun - adding",_unit);
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_unit addItem "ACE_EarPlugs";
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};
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