ACE3/addons/fcs
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
..
dev Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
functions Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
$PBOPREFIX$ Add PBOPREFIX 2015-01-12 11:27:56 +01:00
ACE_UI.hpp Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
CfgAmmo.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgEventHandlers.hpp Fix FCS Vehicle Init (#5063) 2017-04-11 10:02:59 -05:00
CfgMagazines.hpp fcs per turrets 2015-02-03 23:03:43 +01:00
CfgOptics.hpp 1.70 FCS - Remove ACE_FCS from most vics (#5152) 2017-05-16 00:30:47 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp 1.70 FCS - Remove ACE_FCS from most vics (#5152) 2017-05-16 00:30:47 +02:00
config.cpp Extension changes for Medical Rewrite and Linux compilation (#6909) 2019-09-28 23:03:55 +02:00
initKeybinds.sqf code cleanup fcs 2015-12-10 16:00:14 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French translation (#7298) 2019-12-19 11:08:31 -06:00
XEH_postInit.sqf FCS - Fix not working in MP (#7675) 2020-05-07 11:28:32 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_fcs

Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.