ACE3/addons/hearing/functions/fnc_explosionNear.sqf
johnb432 e535988479
Hearing - Code cleanup (#10041)
* Hearing cleanup

* Update fnc_updateHearingProtection.sqf

* Fixes + tweaks

* Update initSettings.inc.sqf

* Update fnc_removeEarplugs.sqf
2024-05-29 10:01:39 -07:00

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, Ruthberg
* Handles deafness due to explosions going off near the player.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Damage inflicted to the unit <NUMBER>
*
* Return Value:
* None
*
* Example:
* [clientExplosionEvent] call ace_hearing_fnc_explosionNear
*
* Public: No
*/
params ["_unit", "_damage"];
TRACE_2("explosion near player",_unit,_damage);
private _strength = (0 max _damage) * 30;
// Call immediately, as it will get picked up later by the update thread anyway
_strength call FUNC(earRinging);