ACE3/addons/spottingscope
commy2 4e04100ea9 Spotting scope - New reticle using CBA scripted optics (#6964)
* new reticle for spotting scope

* reticle b

* illuminated reticle for night

* use orig spotting scope reticle, bigger occular

* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00
..
data Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
functions Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgOpticsEffect.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
CfgVehicles.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
CfgWeapons.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
config.cpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
stringtable.xml Italian Translation Update (#6621) 2018-10-08 20:49:37 -05:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
XEH_PREP.hpp Spotting scope - New reticle using CBA scripted optics (#6964) 2019-05-27 10:46:21 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.