ACE3/addons/tagging
jonpas f4074e981a Merge pull request #3529 from acemod/tagEvents
Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions Merge pull request #3529 from acemod/tagEvents 2016-04-03 11:38:24 +00:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Added multiple tag colors 2015-07-19 20:23:16 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Short Circuit Tagging 2016-02-20 10:08:41 -06:00
CfgWeapons.hpp - Tagging cleanup. 2016-01-21 19:59:27 -03:00
config.cpp - Tagging cleanup. 2016-01-21 19:59:27 -03:00
README.md Added readme 2015-07-07 17:30:13 +02:00
script_component.hpp Disable logging in tagging - fix #3468 2016-02-29 16:37:19 +01:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Allow tagging wrongly configured static objects. 2016-01-23 16:21:43 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

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