mirror of
https://github.com/acemod/ACE3.git
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4db0f7de24
* Improve swtichWeaponAttachment * change interact_SWA to use common_SAM (#10176) * change interact_SWA to use common_SAM * Directly call * exit on bad arg * Update fnc_switchAttachmentMode.sqf * Minor optimisations * Cleanup leftover code, use unit instead of target --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf * Revert some unnecessary changes * Remove sound, as it was part of the CBA attachment switching & pass missing parameter * Add sound back, to indicate new attachment --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
dev | ||
functions | ||
rsc | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
ACE_ZeusActions.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
groupRename_GUI.hpp | ||
initSettings.inc.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_interaction
Provides interaction options between units.