ACE3/addons/laser
2016-03-27 21:22:15 +02:00
..
functions fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fixed Laser Update Position Bug 2015-09-26 19:15:09 +02:00
CfgWeapons.hpp Remove thermal, prep for coding. 2015-04-12 16:44:39 -07:00
config.cpp Begin laserdesignator UI changes. 2015-04-12 16:52:10 -07:00
initKeybinds.sqf default laser code down keybind fix 2015-07-30 22:37:08 +02:00
README.md Documentation pass 3 2015-05-17 21:01:17 +02:00
RscInGameUI.hpp tab 2015-04-17 07:28:59 -07:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.