ACE3/addons/medical
2017-04-15 10:09:50 -05:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions Minor cleanup 2017-03-25 11:36:37 -05:00
ui Cleanup moved functions 2016-12-09 21:27:42 -06:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Fix unconscious state in cardiac arrest 2017-01-30 21:22:10 +01:00
ACE_Settings.hpp Switch heartbeat to waitAndExec, allow switching pain settings 2017-02-18 22:11:40 -06:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgVehicles.hpp Switch heartbeat to waitAndExec, allow switching pain settings 2017-02-18 22:11:40 -06:00
CfgWeapons.hpp Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
config.cpp Moved heart beat sounds to medical ui 2017-01-29 21:59:24 +01:00
script_component.hpp Added visual effects 2017-01-29 21:59:24 +01:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
stringtable.xml Merge branch 'master' into medical-rewrite 2017-04-15 10:09:50 -05:00
XEH_postInit.sqf Minor cleanup 2017-03-25 11:36:37 -05:00
XEH_preInit.sqf Reload medical configs into extension on save load (#4941) 2017-03-08 19:33:28 +01:00
XEH_PREP.hpp blood effects moved to UI 2017-03-25 11:27:18 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00