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397d77e5b5
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so. |
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fnc_applyDirtEffect.sqf | ||
fnc_applyDust.sqf | ||
fnc_applyGlassesEffect.sqf | ||
fnc_checkGoggles.sqf | ||
fnc_clearGlasses.sqf | ||
fnc_dustHandler.sqf | ||
fnc_externalCamera.sqf | ||
fnc_getExplosionIndex.sqf | ||
fnc_isDivingGoggles.sqf | ||
fnc_isGogglesVisible.sqf | ||
fnc_isInRotorWash.sqf | ||
fnc_onEachFrame.sqf | ||
fnc_rainEffect.sqf | ||
fnc_removeDirtEffect.sqf | ||
fnc_removeDustEffect.sqf | ||
fnc_removeGlassesEffect.sqf | ||
fnc_removeRainEffect.sqf | ||
script_component.hpp |