ACE3/addons/tagging
11RDP-LoupVert bcd73edaba French localization complete (#5079)
* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.
2017-04-12 10:39:41 +02:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions Fix tagging model cache (#5055) 2017-04-11 10:12:03 -05:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Add Tagging module icon 2016-07-24 20:08:53 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
ACE_Settings.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
ACE_Tags.hpp Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix tagging cstring 2016-08-09 11:18:52 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Use pushBackUnique in Tags cache (#4249) 2016-08-18 20:52:28 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French localization complete (#5079) 2017-04-12 10:39:41 +02:00
XEH_postInit.sqf Fix tagging model cache (#5055) 2017-04-11 10:12:03 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.