ACE3/addons/medical
jokoho48 daf2fc2669 remove ccp issue in settings
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
..
data Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
functions remove ccp issue in settings 2016-01-06 18:01:24 +01:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
$PBOPREFIX$
ACE_Medical_Actions.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
ACE_Medical_SelfActions.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
ACE_Medical_Treatments.hpp Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
ACE_Settings.hpp remove ccp issue in settings 2016-01-06 18:01:24 +01:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp
CfgVehicles.hpp add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp fix Cfg capitalization 2015-11-30 17:09:26 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp disabled debug for medical 2015-09-08 19:06:01 +02:00
stringtable.xml add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
XEH_preInit.sqf Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
XEH_respawn.sqf Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.