ACE3/addons/common
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
..
data Add ACE Flags (#6394) 2018-06-18 15:01:32 -05:00
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Common - Fix script error with uniqueItems in scheduled (#6998) 2019-05-13 17:20:01 -05:00
scripts version check handle minor versions below 10 2019-03-16 11:05:01 +01:00
sounds
UI Change ACE Hint preview (#6271) 2018-04-15 13:14:31 -05:00
$PBOPREFIX$
ACE_Settings.hpp Add tool to verify stringtable entries exist (#6889) 2019-03-31 15:27:51 -05:00
CfgEden.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgEventHandlers.hpp ace_infoDisplayChanged will now trigger also for mods (#6422) 2018-07-13 12:19:58 -05:00
CfgLocationTypes.hpp Cleanup use of ACE_HashLocation (#4975) 2017-03-08 10:15:15 +01:00
CfgMagazines.hpp
CfgMoves.hpp
CfgSounds.hpp
CfgUIGrids.hpp Change ACE Hint preview (#6271) 2018-04-15 13:14:31 -05:00
CfgUnitInsignia.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Add ACE Flags (#6394) 2018-06-18 15:01:32 -05:00
CfgVoice.hpp
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
CompassControl.hpp Add zeus-like compass control to common (#5860) 2017-12-07 21:51:57 +00:00
config.cpp Add ACE Flags (#6394) 2018-06-18 15:01:32 -05:00
define.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
HintConfig.hpp Debugging tool to watch variables on main display (#4408) 2016-09-20 12:18:44 -05:00
init_handleModifierKey.sqf [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
init_versionTooltip.sqf Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
initSettings.sqf allowFadeMusic setting 2018-01-02 14:57:19 +01:00
ProgressScreen.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
README.md
RscInfoType.hpp Parachute - Fix "hide altimeter" setting (#6721) 2018-12-06 16:36:35 -06:00
script_component.hpp Adjusted dig surface whitelist for jungle maps (#5897) 2017-12-12 17:20:55 +01:00
script_macros.hpp
stringtable.xml Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
XEH_missionDisplayLoad.sqf remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
XEH_postInit.sqf Limping / Splint Treatment (#6947) 2019-05-11 23:13:59 -05:00
XEH_preInit.sqf Add localUnits array and use that inside medical statemachines (#4836) 2019-02-26 23:28:16 -06:00
XEH_PREP.hpp Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_common

Common functions and systems used by other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.