ACE3/addons/zeus
2016-05-24 15:06:17 +01:00
..
functions Run event renaming script 2016-05-24 14:13:11 +01:00
ui Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Merge pull request #3767 from alganthe/zeus_fix 2016-05-08 13:41:13 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix inconsistent name for module setting 2016-05-08 13:44:51 +02:00
config.cpp Remove duplicate ACE_newEvents entries 2016-05-24 15:06:17 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_preInit.sqf Run event renaming script 2016-05-24 14:13:11 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.