ACE3/addons/medical
2016-03-01 17:05:00 +01:00
..
data
functions Don't read medic setting that is not in module 2016-02-29 14:07:15 -06:00
sounds
ui Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
$PBOPREFIX$
ACE_Medical_Actions.hpp
ACE_Medical_SelfActions.hpp
ACE_Medical_Treatments.hpp Fix duplicate { 2016-02-21 01:04:12 +01:00
ACE_Settings.hpp Make unused medical strings be used 2016-02-27 21:04:04 +01:00
CfgActions.hpp
CfgEden.hpp Add medic threeden control 2016-02-22 11:26:32 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgFactionClasses.hpp
CfgSounds.hpp
CfgVehicles.hpp replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
CfgWeapons.hpp
config.cpp ace repair and medical attributes 2016-02-07 23:56:45 +01:00
README.md
script_component.hpp
stringtable.xml Remove duplicate medical string 2016-02-28 22:54:24 +01:00
XEH_init.sqf
XEH_postInit.sqf Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.