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Proofread AB, AI, Aircraft, Attach, Backpacks, Ballistics and Captives Fix typos, grammar, inconsistencies Not fully satisfied with captives, will reiterate
46 lines
1.3 KiB
Markdown
46 lines
1.3 KiB
Markdown
---
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layout: wiki
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title: Captives
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description: System for taking and handling captives
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 Take captives
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Introduces a captivity system for taking and moving prisoners.
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### 1.2 Load and unload captives into / from vehicles
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You can load and unload captives from vehicles using ACE3 interactions.
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### 1.3 Frisk captives
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You can frisk a restrained captive.
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### 1.4 Surrendering
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You can surrender. While surrendering AI will cease fire.
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## 2. Usage
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### 2.1 Capturing someone
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- You need `cable ties`.
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- Approach the victim / convict and use the interaction button <kbd> left windows </kbd> (by default).
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- The interaction is around the hands in the form of a handcuffs icon.
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- To free someone simply use that icon again.
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### 2.2 Escorting a captive
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- Interact with the captive <kbd> left windows </kbd> (by default).
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- Select the escort prisoner option.
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- To stop escorting just scroll down and select `release` or use self interaction <kbd> ctrl+left windows </kbd> (by default) and select `release`.
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### 2.3 Loading and unloading a captive into/from a vehicle
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- Escort the person.
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- Approach the vehicle you desire to load the captive in.
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- Interact with the vehicle <kbd> left windows </kbd> (by default) and load him.
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- Same for unloading, interact with the vehicle then unload.
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## 3. Dependencies
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`ace_interaction`
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