ACE3/addons/interact_menu/functions
esteldunedain f928f37e26 Eliminate interact_menu fps drops due to high nearby object counts.
Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
..
fnc_addActionToClass.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
fnc_addActionToObject.sqf Minor Header Correction 2015-03-28 19:08:25 -05:00
fnc_collectActiveActionTree.sqf Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
fnc_compileMenu.sqf Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
fnc_compileMenuSelfAction.sqf Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
fnc_createAction.sqf Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
fnc_findActionNode.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
fnc_handlePlayerChanged.sqf Remove comment 2015-04-15 01:27:29 -03:00
fnc_isSubPath.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
fnc_keyDown.sqf Eliminate interact_menu fps drops due to high nearby object counts. 2015-04-20 01:16:51 -03:00
fnc_keyUp.sqf Remove debug stuff 2015-03-31 18:16:53 -03:00
fnc_removeActionFromClass.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
fnc_removeActionFromObject.sqf Switching nicknames 2015-03-24 01:18:00 -03:00
fnc_render.sqf Refactored interaction key handling while boarded: 2015-03-24 12:27:27 -03:00
fnc_renderActionPoints.sqf Eliminate interact_menu fps drops due to high nearby object counts. 2015-04-20 01:16:51 -03:00
fnc_renderBaseMenu.sqf Remove compensation for movement, instead use modelToWorldVisual 2015-04-03 15:31:44 -07:00
fnc_renderIcon.sqf Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
fnc_renderMenu.sqf Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
fnc_renderSelector.sqf Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
fnc_splitPath.sqf Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
script_component.hpp Initial nou menu commit. 2015-01-18 10:38:27 -08:00