ACE3/addons/medical
Dystopian a0e9b752e9 Add ability to pull dead body out of vehicle (#5630)
* Add ability to pull dead body out of vehicle

* Fix interaction not in vehicle

* Fix interaction with crew of dead vehicle

* Fix medical unload patient when he is dead

* Cleanup

* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
..
data Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
functions Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Use GVAR where applicable 2016-07-20 07:15:18 +03:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
ACE_Medical_SelfActions.hpp Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
ACE_Medical_Treatments.hpp Merge branch 'master' into merge-basic-and-advanced 2016-06-30 11:27:51 +02:00
ACE_Settings.hpp Remove legacy medical settings (#5609) 2017-10-11 22:23:12 +02:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Add ability to pull dead body out of vehicle (#5630) 2017-11-17 16:47:58 -06:00
CfgWeapons.hpp Add / Fix missing author entries (#5763) 2017-11-13 16:54:34 -06:00
config.cpp Merge branch 'master' into merge-basic-and-advanced 2016-06-30 11:27:51 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml korean translation (#5730) 2017-11-06 15:54:35 -06:00
XEH_postInit.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
XEH_preInit.sqf Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
XEH_PREP.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.