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5ee1df424d
* Medical_ai - Optimize 'fnc_isInjured' * Laserpointer - Optimize 'fnc_onDraw' * Overheating - Skip ground detection if possible * Overheating - Replace function call with inline code * Overheating - Nest 'firedEH' abort conditions * Overheating - Remove duplicate code / Skip function call if possible * Overheating - Cache energy increment |
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.. | ||
functions | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_overheating
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
Maintainers
The people responsible for merging changes to this component or answering potential questions.