ACE3/documentation/feature/fcs.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

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---
layout: wiki
title: FCS (Fire Control System)
description:
group: feature
parent: wiki
---
## 1. Overview
### 1.1 Fire control system
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
### 1.2 Manual lasing targets
Changes the default rangefinders, including those in vehicles, to require manual lasing.
### 1.3 Air burst ammunition
Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
## 2. Usage
### 2.1 Engaging moving targets
- Place the crosshair on the enemy vehicle.
- Press and hold <kbd>Tab&nbsp;</kbd> (ACE 3 default key bind `Lock Target [Hold]`) and follow the target for about 2 seconds.
- Release <kbd>Tab&nbsp;</kbd>.
- The optic is now adjusted sideways to ensure a hit.
### 2.2 Ranging stationary targets
- Place the crosshair on the object to range.
- Tap <kbd>Tab&nbsp;</kbd>
- The optic is now adjusted.
*NOTE: GBU guidance is **DISABLED** as of ACE3 3.0.1*
## 3. Dependencies
`ace_interaction`