mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
d1187ad82e
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
38 lines
1.0 KiB
Markdown
38 lines
1.0 KiB
Markdown
---
|
|
layout: wiki
|
|
title: FCS (Fire Control System)
|
|
description:
|
|
group: feature
|
|
parent: wiki
|
|
---
|
|
|
|
## 1. Overview
|
|
|
|
### 1.1 Fire control system
|
|
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
|
|
|
|
### 1.2 Manual lasing targets
|
|
Changes the default rangefinders, including those in vehicles, to require manual lasing.
|
|
|
|
### 1.3 Air burst ammunition
|
|
Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
|
|
|
|
## 2. Usage
|
|
|
|
### 2.1 Engaging moving targets
|
|
- Place the crosshair on the enemy vehicle.
|
|
- Press and hold <kbd>Tab ↹</kbd> (ACE 3 default key bind `Lock Target [Hold]`) and follow the target for about 2 seconds.
|
|
- Release <kbd>Tab ↹</kbd>.
|
|
- The optic is now adjusted sideways to ensure a hit.
|
|
|
|
### 2.2 Ranging stationary targets
|
|
- Place the crosshair on the object to range.
|
|
- Tap <kbd>Tab ↹</kbd>
|
|
- The optic is now adjusted.
|
|
|
|
*NOTE: GBU guidance is **DISABLED** as of ACE3 3.0.1*
|
|
|
|
## 3. Dependencies
|
|
|
|
`ace_interaction`
|