ACE3/addons/medical_damage/functions
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
..
fnc_getTypeOfDamage.sqf Merge branch 'master' into medical-rewrite 2017-06-10 10:21:18 -05:00
fnc_handleIncapacitation.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_parseConfigForInjuries.sqf Dynamically translate different wound types 2016-12-07 21:56:13 +01:00
fnc_woundsHandler.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
fnc_woundsHandlerSQF.sqf Strip medical component (#6442) 2018-07-18 19:13:25 +01:00
script_component.hpp Add first step in medical rewrite 2016-06-30 17:33:29 +02:00