ACE3/addons/explosives/functions
2015-03-09 20:07:42 +02:00
..
fnc_addCellphoneIED.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_addClacker.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_addToSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_canDefuse.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_canDetonate.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_defuseExplosive.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_detonateExplosive.sqf Fixed incorrect header comment for explosives. 2015-02-02 11:42:14 +02:00
fnc_dialingPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_dialPhone.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_getDetonators.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_getPlacedExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_getSpeedDialExplosive.sqf Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
fnc_handleScrollWheel.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_hasExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_hasPlacedExplosives.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_module.sqf Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
fnc_onLanded.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_openDetonateUI.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_openPlaceUI.sqf Merge branch 'master' into explosiveInteraction 2015-03-09 20:07:42 +02:00
fnc_openTimerSetUI.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_openTransmitterUI.sqf Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
fnc_openTriggerSelectionUI.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_place_Approve.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_place_Cancel.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_placeExplosive.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_removeFromSpeedDial.sqf Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
fnc_selectTrigger.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_setPosition.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_setSpeedDial.sqf Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
fnc_setupExplosive.sqf Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
fnc_startDefuse.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_startTimer.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
fnc_triggerType.sqf Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
script_component.hpp Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00