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- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
1.4 KiB
1.4 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | Captives | System for taking and handling captives | feature | wiki |
1. Overview
1.1 Take captives
Introduces a captivity system.
1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
1.3 Frisk captives
You can frisk a restrained captive.
1.4 Surrendering
Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
2. Usage
2.1 Taking a unit into captivity
- You need
Cable Tie
. - Approach the unit and Interact ⊞ win (ACE3 default).
- The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
2.2 Escorting a captive
- Interact with the captive ⊞ win.
- Select the
Escort prisoner
option. - To stop escorting, use the mousewheel and select
Release
or use Self Interaction Ctrl+⊞ win and selectRelease
.
2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle ⊞ win and select
Load captive
. - To unload the captive interact with the vehicle ⊞ win
- Select
Passengers
. - Select the captive.
- Select
Unload captive
.
3. Dependencies
ace_interaction