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d1187ad82e
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
48 lines
1.4 KiB
Markdown
48 lines
1.4 KiB
Markdown
---
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layout: wiki
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title: Captives
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description: System for taking and handling captives
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 Take captives
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Introduces a captivity system.
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### 1.2 Load and unload captives into / from vehicles
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You can load and unload captives from vehicles using ACE3 interactions.
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### 1.3 Frisk captives
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You can frisk a restrained captive.
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### 1.4 Surrendering
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Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
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## 2. Usage
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### 2.1 Taking a unit into captivity
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- You need `Cable Tie`.
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- Approach the unit and Interact <kbd>⊞ win</kbd> (ACE3 default).
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- The interaction is located around the hands in the form of a handcuffs icon.
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- Repeat to release.
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### 2.2 Escorting a captive
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- Interact with the captive <kbd>⊞ win</kbd>.
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- Select the `Escort prisoner` option.
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- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl</kbd>+<kbd>⊞ win</kbd> and select `Release`.
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### 2.3 Loading and unloading a captive into/from a vehicle
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- Escort the captive.
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- Approach the vehicle you wish to load the captive unit into.
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- Interact with the vehicle <kbd>⊞ win</kbd> and select `Load captive`.
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- To unload the captive interact with the vehicle <kbd>⊞ win</kbd>
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- Select `Passengers`.
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- Select the captive.
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- Select `Unload captive`.
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## 3. Dependencies
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`ace_interaction`
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