ACE3/documentation/feature/captives.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

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---
layout: wiki
title: Captives
description: System for taking and handling captives
group: feature
parent: wiki
---
## 1. Overview
### 1.1 Take captives
Introduces a captivity system.
### 1.2 Load and unload captives into / from vehicles
You can load and unload captives from vehicles using ACE3 interactions.
### 1.3 Frisk captives
You can frisk a restrained captive.
### 1.4 Surrendering
Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire.
## 2. Usage
### 2.1 Taking a unit into captivity
- You need `Cable Tie`.
- Approach the unit and Interact <kbd>⊞ win</kbd> (ACE3 default).
- The interaction is located around the hands in the form of a handcuffs icon.
- Repeat to release.
### 2.2 Escorting a captive
- Interact with the captive <kbd>⊞ win</kbd>.
- Select the `Escort prisoner` option.
- To stop escorting, use the mousewheel and select `Release` or use Self Interaction <kbd>Ctrl</kbd>+<kbd>⊞ win</kbd> and select `Release`.
### 2.3 Loading and unloading a captive into/from a vehicle
- Escort the captive.
- Approach the vehicle you wish to load the captive unit into.
- Interact with the vehicle <kbd>⊞ win</kbd> and select `Load captive`.
- To unload the captive interact with the vehicle <kbd>⊞ win</kbd>
- Select `Passengers`.
- Select the captive.
- Select `Unload captive`.
## 3. Dependencies
`ace_interaction`