ACE3/addons/overheating
2015-12-28 16:04:55 -06:00
..
functions Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgEventHandlers.hpp overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp jamming 2015-12-28 16:04:52 -06:00
config.cpp Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml Stringtable fixes except medical 2015-05-27 21:43:30 +02:00
XEH_postInit.sqf overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00
XEH_preInit.sqf Refactored code so the weapon temperature is correctly updated when checking it 2015-12-28 16:04:52 -06:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.