ACE3/addons/vector
2015-03-09 10:46:59 -05:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions Working Base MicroDAGR 2015-03-09 10:46:59 -05:00
rsc add config, settings to vector 2015-01-21 21:15:51 +01:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp try to port that vector 2015-01-14 07:24:17 +01:00
CfgVehicles.hpp port kestrel 2015-01-19 21:13:56 +01:00
CfgWeapons.hpp Zoom level adjustment. Ref #58 2015-01-18 16:03:34 +01:00
config.cpp CBA keybinding for vector 2015-01-21 23:49:16 +01:00
initKeybinds.sqf Fix Vector/FCS debounce 2015-03-05 02:46:24 -06:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp vector settings 2015-01-21 22:52:39 +01:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml try to port that vector 2015-01-14 07:24:17 +01:00
XEH_postInit.sqf no holding key with fcs 2015-02-11 14:51:21 +01:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.