ACE3/addons/refuel/script_component.hpp
IngoKauffmann cdd0c4c013 Next few things
Clean up
Removed MP issues
Added macros for reused code
Added death handling
Added unconscious handling
Added fueling restart
2015-08-18 23:18:32 +02:00

37 lines
1.1 KiB
C++

#define COMPONENT refuel
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_REFUEL
#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define REFUEL_INFINITE_FUEL -1
#define REFUEL_ACTION_DISTANCE 7
#define REFUEL_DROP_NOZZLE(obj) \
detach _nozzle; \
_nozzle setPosATL [(getPosATL obj) select 0,(getPosATL obj) select 1, 0]; \
_nozzle setVelocity [0,0,0]; \
_nozzle setVariable [QGVAR(isRefueling), false, true];
#define REFUEL_UNIT_DROP_NOZZLE \
REFUEL_DROP_NOZZLE(_unit) \
_unit setVariable [QGVAR(isRefueling), false]; \
_unit setVariable [QGVAR(nozzle), objNull];
#define REFUEL_HOLSTER_WEAPON \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
_unit action ["SwitchWeapon", _unit, _unit, 99];
#define REFUEL_UNHOLSTER_WEAPON \
_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
_unit selectWeapon _weaponSelect; \
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];