2015-08-13 17:33:55 +00:00
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#define COMPONENT refuel
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#include "\z\ace\addons\main\script_mod.hpp"
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2015-08-15 17:26:26 +00:00
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_REFUEL
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#define DEBUG_SETTINGS DEBUG_ENABLED_REFUEL
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#endif
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2015-08-13 17:33:55 +00:00
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#include "\z\ace\addons\main\script_macros.hpp"
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2015-08-16 23:44:47 +00:00
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2015-08-18 21:18:32 +00:00
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#define REFUEL_INFINITE_FUEL -1
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2015-08-16 23:58:52 +00:00
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#define REFUEL_ACTION_DISTANCE 7
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2015-08-18 21:18:32 +00:00
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#define REFUEL_DROP_NOZZLE(obj) \
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detach _nozzle; \
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_nozzle setPosATL [(getPosATL obj) select 0,(getPosATL obj) select 1, 0]; \
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_nozzle setVelocity [0,0,0]; \
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_nozzle setVariable [QGVAR(isRefueling), false, true];
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#define REFUEL_UNIT_DROP_NOZZLE \
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REFUEL_DROP_NOZZLE(_unit) \
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_unit setVariable [QGVAR(isRefueling), false]; \
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_unit setVariable [QGVAR(nozzle), objNull];
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#define REFUEL_HOLSTER_WEAPON \
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), currentWeapon _unit]; \
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_unit action ["SwitchWeapon", _unit, _unit, 99];
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#define REFUEL_UNHOLSTER_WEAPON \
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_weaponSelect = _unit getVariable QGVAR(selectedWeaponOnRefuel); \
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_unit selectWeapon _weaponSelect; \
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_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
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