ACE3/addons/explosives/functions/fnc_startTimer.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Starts a timer for an explosive.
*
* Arguments:
* 0: Explosive <OBJECT>
* 1: Time till detonate <NUMBER>
* 2: Trigger classname <STRING> (default: "#timer")
* 3: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_explosive, 10] call ace_explosives_fnc_startTimer
*
* Public: Yes
*/
params ["_explosive", "_delay", ["_trigger", "#timer", [""]], ["_unit", objNull, [objNull]]];
TRACE_4("Starting timer",_explosive,_delay,_trigger,_unit);
[{
params ["_explosive", "_trigger", "_unit"];
TRACE_1("Explosive detonating from timer",_explosive);
if (!isNull _explosive) then {
[_unit, -1, [_explosive, 0], _trigger] call FUNC(detonateExplosive);
};
}, [_explosive, _trigger, _unit], _delay] call CBA_fnc_waitAndExecute;