ACE3/addons/refuel
PabstMirror cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
..
data remove unneeded files 2016-02-04 20:52:28 +01:00
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Hot Resupply (#5639) 2017-10-25 23:13:44 -05:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
Cfg3DEN.hpp Add fast mouse actions to refuel, add refuel eden attributes (#5418) 2017-09-10 14:43:03 -05:00
CfgEventHandlers.hpp Add fast mouse actions to refuel, add refuel eden attributes (#5418) 2017-09-10 14:43:03 -05:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
config.cpp Add fast mouse actions to refuel, add refuel eden attributes (#5418) 2017-09-10 14:43:03 -05:00
README.md Next few things 2015-08-18 23:18:32 +02:00
script_component.hpp Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
stringtable.xml korean translation (#5730) 2017-11-06 15:54:35 -06:00
XEH_postInit.sqf Add fast mouse actions to refuel, add refuel eden attributes (#5418) 2017-09-10 14:43:03 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add fast mouse actions to refuel, add refuel eden attributes (#5418) 2017-09-10 14:43:03 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.