ACE3/addons/optics
2016-06-02 19:29:30 -05:00
..
functions Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgOpticsEffect.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgPreloadTextures.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgRscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgWeapons.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
config.cpp Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.

Maintainers

The people responsible for merging changes to this component or answering potential questions.