ACE3/addons/frag
PabstMirror 399404024c Don't frag for some shells that end in water (#4136)
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Don't frag for some shells that end in water (#4136) 2016-07-21 20:08:11 -05:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAmmo.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgAmmoReflections.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgEventhandlers.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Merge branch 'master' into huehuehue 2016-06-03 00:01:13 -05:00
XEH_postInit.sqf Merge branch 'master' into eol-lf 2016-06-09 14:24:45 +02:00
XEH_preInit.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_PREP.hpp Make 40mm Grenades Frag (#3679) 2016-05-07 15:35:39 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.